The story behind the legend of “Dream Simulated War”.
In the 1990s, SRPG, which blends SLG elements, became a very popular type under RPG, and countless classic works were born, including the “Fire of the Flame”, “Dream of Simulations”, “Light Power”, “Royal Cavaliers”, etc. A series of works, the Ing Jie trilogy represented by the glorious “Cao Cao Biography”, and games such as “Yanlong Cavalry” and “Angel Empire” from Taiwan, It also brings many unforgettable memories to the domestic players’ childhood.
Unfortunately, with the evolution of RPG games and changes in the market, the SRPG type has gradually faded since the 21st century. In addition to the Nintendo’s “Fire Story” series, most other classic series have gradually faded out of the game market. There are few works available. However, the advent of the smart phone era has brought many classic series back to the sky on mobile phones, including these SRPG classic series: Nintendo launched the “Fire Story” mobile game at the beginning of last year, and the “Cao Cao Chuan” developed by NEXON was honored last year in Japan, South Korea, and Hong Kong, Macao and Taiwan. On the market, the “Dream Simulation Battle” mobile game authorized by the domestic Zilong Game will also be fully tested in China in August. And will gradually launch the global market.
Compared with other products, “Dream Simulation Battle” can introduce new works on mobile phones, and it is even more gratifying to many old players. Because this series has developed so far, it has also been twisted several times.
The beginning of the legend
The origin of “Dream Simulation War” started more than 30 years ago.
After entering the 1980s, Japan’s game industry began to develop. NCS, a software development company in Tokyo, Japan (Japan Computer Systems) In 1985, he began to prepare for game development. After that, he recruited a large number of game software developers and formed Masaya, a new business studio focused on the development of game software.
In the following 10 years, Masaya’s studio was known to some old players along with the popularity of games such as “Dream Simulated War” and “Super Brotherhood”. Many players should also be very curious about the name of the studio. Some players think that it is in the Bible. The “Messiah” is related. Until a few years ago, Fujita, former president of the NCS, also opened the secret of the name of the studio in an interview:
In fact, the name of the NCS was too rigid to open this new brand. The name “Masaya” evolved from the Roman pinyin “Masayuki” corresponding to “Yaye” in the name of Fujita’s own name. Logo uses the flying-horse logo, but also because its birth is a horse, it can be said to be very personal.
There is a more famous example of this kind of boss’s personal color affecting the company’s products: We wrote some time ago: “Why is the red and white machine red and white?” The analysis, in fact, the result is nothing more than: Because the leader likes red and white color, the president himself wears a white shirt red tie!
Name Masaya’s former NCS President Fujita Fujita and Masaya’s current copyright party Extreme President Sato Changping
In 1986, Masaya’s first game, Mr. Bump, was officially launched on NEC’s PC-8801 computer game console, which officially reached the game market. At that time, Nintendo, the Japanese game market, had taken a dominant position. Fujita also believed that there was no chance to join the Nintendo camp at this time. Therefore, the initial works of NCS were mainly launched on PC-8801, MSX2, PCE and other personal game computers. After that, “Dream Simulation Battle” was also launched on SEGA’s MD and did not have a SFC version until the series became famous.
In 1987, Team Career, a team of Masaya, launched a fantasy strategy SLG game “Erussia Reid” on the PC. (Elthlead/) “And later launched a trilogy set by the same worldview. This trilogy set the game in a world where swords and magic are intertwined. It tells the duel between the kingdom of man representing the power of light and darkness. This is also seen as After the” Dream Simulated War “series of origins.
In 1991, Masaya released “Dream Simulations” on the host MD of the SEGA camp, also developed by Team Career. Until 1998, the “Dream Simulated War 5”, the positive biography of the dream simulation war went through five generations, including a total of more than 10 games in different versions, laid a classic position in the history of SRPG games, and was also regarded as a series of flames and a series of royal knights. One of the SRPG Sanjie. With regard to the introduction of the entire series, we had an article earlier that could be reviewed by me.
Behind the “Dream Simulation War”
Players who have played “Dream Simulation Battle” know that the name of the game is actually called “/Langrisser “, which is the saint of the light in the game. Therefore, the misinterpretation of the name of the game is also quite a domestic player. A legend.
In this legend, this misinterpretation occurred because the cover of the MD version of the early “Dream Simulated War” was printed with ” (Fantasy Simulation, i.e., fantasy simulation type) The words, so pirates directly translated the name of the game, called “dream simulation war”, became a familiar name for domestic players, and thus became the official Chinese name of the mobile game authorized by the domestic game maker Zilong.
In fact, this statement has certain doubts, because in the “Dream Simulated War” MD edition, although the words “” are printed, the game name “” The logo is obviously more pronounced and it is natural to recognize the former without knowing the latter. As for the English version of the game, Treco, the North American publisher of the early generation of “Dream Simulation Battle”, changed the name of the English version of the game to “Warsong” and could not support this legendary story. However, this matter has passed for nearly 30 years. How the truth is naturally impossible to verify.
“Dream Simulated War” MD version of the cover of the early generation, the game name is very eye-catching
The United States MD Tape of the Early Generation of “Dream Simulated War” (US MD Name Genesis)
The game nature of the “Dream Simulation War” series itself does not have to be said, and it is also the main reason why it stands out in many works at the same time. The classic infantry, cavalry, and guns of the military, the influence of terrain and thinking on the strategy, can be said to be at the forefront of the era of the servant system and a rich and comprehensive hero transfer system, and even the fun brother’s key card, are still many players.
In terms of worldview and drama, the competition between light and darkness is now very common, but it was still very attractive in the early 1990s, especially the profound shaping and slightly tragic ending of the role of the enemy in “Dream Simulation Battle 2”. It is even more so that countless players regard it as the most classic of the series: the king of the king, Barnhart, and the noble leader of the Qinglong Cavalry, Leon. Misguided magician Eckbert… The role of a group of enemies is more attractive than the protagonist. Therefore, in the SFC version of “der Dream Simulated Battle 2”, players can choose four different branch routes including joining the empire according to their preferences, and experience possible from another perspective. Story trend.
“Dream Simulated Warfare 2” is regarded by players as the most classic work of the series
In addition to the game, “Dream Simulation Battle” also has a lot of selling points, such as the most praised lacquer original wisdom. The original wisdom of the lacquer known for creating color paintings was still very young at the time, but it had also served as human design and painting supervision in several fantasy animation works. In the “Dream Simulated War” series, the characters’ clothing and armor were set. Naturally following the previous style, also praised by the game players, became a banner of “Dream Simulated War.” However, after the 1998 “Dream Simulation War 5”, Paint Yuan Zhizhi no longer created works for the “Dream Simulation War” series, including later acquired copyright and the development of new Extreme, the game orange authorized by the development of the online version, and the hand. The dragon that has been authorized to develop the version has failed to move the gods out of the mountains. It can be said that it is a great pity for the old players of “Dream Simulation War”.
Japan has also launched the “Dream Simulation” series of telephone cards, which are now very precious.
In addition to the people, the music performed by the musician Iwate Dexing for the series also impressed the players.Many years later, Iwate remembered when he was initially invited to play for “Dream Simulated War” because he learned that the other party liked rock music during the conversation with the game supervisor Takeda Shengrang, and then easily completed the game within two weeks. All the composing work created a lot of hot blood Peng Pei’s electronic music for the game.The two became friends during their work. Later, when the main members of the original Masaya, such as Takeda Shen Erlang, founded Career Soft to develop the new IP “Dream Knight” series, they also invited people from the original Zhizhi and Iwate to take on the new work. Set up and compose songs so that gamers can re-understand the games created by the two gods together.
After the legend
After the development of the “Dream Simulation Battle 2” related games, because of the contradiction with the NCS, the “Dream Simulation Battle” development team Team Team Career, including supervision of Takeda Shilang, plot planning Ye Yueyang and others, collectively ran away and founded Career Soft. Although he had already run away from Masaya, Career Soft still participated in the development of several generations of “dream simulation warfare” games. In 1999, he opened a new RPG “Growlanser” series and wrote a new legend. After that, Career Soft incorporated Atlus and participated in the development of games such as “Goddess Exotic: Devil Survivors” on the 3DS.
In 2014, Lacquer Yuanzhi, Takeda Shen Erlang, and Ye Yueyang (from left to right)
For Masay, the loss of such core developers is not an example. For example, Takeda Junlang, who once led the development of Masaya’s other two important works, “Heavy Arsenal VALKEN” and “Super Brotherhood”, also left Masaya for some reason in 1993. After leaving, Takeda Junlang founded G-Craft and created the famous “Front Line Tasks” series of strategic SRPG games. After that, G-Craft was acquired by Square. Shida Junlang also became the minister of Square’s sixth product development business department and participated in the “Final Fantasy X”. Development of games such as “Final Fantasy 13”.
The loss of the core development team and the sluggish performance of Masaya’s studio led NCS to decide to withdraw from the game market. Therefore, the 1998 “Dream Simulation War 5” became the final article of the series. Although “Dream Simulation Battle” can be called the most popular SRPG game on the MD host, with the development of the game industry, the instant action role-playing game has begun to take the stage of history, and the SRPG focusing on thinking and tactical actions has gradually faded out of the mainstream market., coupled with the failure of SEGA in the game host war, etc., NCS eventually gave up the game, which was not originally the focus of the business.
In 2000, NCS, which has been involved in the game market for more than ten years, officially abandoned the game business after launching WonderSwan’s “Super Brother Gui: Men’s Soul” and “Dream Simulation War Thousand Years: THE LAST CENTURY”. Game copyright continues to be used through platform transplantation and authorization. The work was carried out through X-nauts, president of Sato Changping, who served in Masaya.
After 2000, X-nauts transplanted a series of Masaya’s classic games to new platforms such as PS2, including works such as “Super Brother Gui: Sacred Protein Legend ~”, “Heavy Shippers VALKEN”, and “Dream Simulated Warfare 3”. However, the evaluation is generally mixed, and some of these works have even been criticized by players because of rough production. X-nauts also merged in 2002 to create the classic shooting game of the street aircraft, but in the following year it dissolved the Caijing Development Department in Kyoto, retaining only the Caijing brand and a series of copyright for transplant work, which also made its brand Affected by players.
The fall of Caijing affected the brand of X-nauts
In 2005, X-nauts filed for bankruptcy, Sato Changping established a new company, Extreme, and in 2007 signed a contract with NCS for the new Masaya studio’s game copyright, and successively transplanted a series of classic games to mobile phones and Nintendo games. Machine. Seven years later, NCS transferred all the copyright of the Masaya studio brand and related games to Extreme. Extreme has thus become the copyright owner of classic games including “Dream Simulation War” and “Super Brotherhood”.
The continuation of legend
After obtaining the copyright of all Masaya’s game products, Extreme also began to try more new businesses and released a clear version of the game “QUALIA 3: Multi Agent. Afterwards, Extreme announced the restart of the “Dream Simulation War” series and launched the new “Dream Simulation War: Rebirth” on the 3DS the following year. However, after the listing, the bad comments were rampant. The 62/100 score given by “Fami Tong” was given by many players. As a reputation.
Bad comments are like the tide of “Dream Simulated War: Rebirth”
However, the transfer of copyright has also made it relatively simple for domestic manufacturers to seek authorization: In early 2016, Zilong Games obtained the development and global distribution authorization of the “Dream Simulation Battle” mobile game from Extreme, and began secret research and development. At the beginning of this month, “Fami Tong” magazine reported on the mobile game of Zilong on its website, and announced that in the current issue of the magazine on July 26th, it will publish interviews and reports on the copyright party Extreme and Zilong game R & D team. As a 32-year-old Japanese game media weekly, “Fami Tong” has caused a surge in sales of countless games on various platforms, and has helped game makers such as Matsuno Taiji, Zhongyu Shi, Oshima Xiufu, and North Wen Jiafan become star producers. The publication in this magazine shows that this series still has a huge influence in Japan.
“Fami Tong” website screen, its “dream simulation war” mobile game report has also triggered a lot of discussion in Japanese players
When many game makers choose popular games and animations for mobile game adaptation, the IP selected by Zilong Games is relatively small. However, for Wang Yi, the founder of Zilong Games, in addition to being convinced that the business will be successful, more comes from Wang Yi’s love for “Dream Simulation Battle 2.” In addition to “Dream Simulated Warfare,” Zilong also received a mobile game development license for another classic game “Heaven and the World: Ghost City Magic Sword Record” authorized by Zhiguan earlier this year. (After Hantang International was acquired by Zhiguan, the relevant copyright was transferred to Zhiguan) This game was also once Wang Yi’s favorite game.
Hantang International’s “The Order of Heaven and Earth: The Phantom of the City” is also a classic game.
As a series of new works on the first mobile phone platform, “Dream Simulated War” has once again awakened and created original stories around the legends of the sword “Langulisa” and the sword “Aruhassat”, and has continued the original classic SRPG. The game includes the influence of military facies, terrain and strategic thinking on the battle, a rich hero transfer system, and the most classic servant system. At the same time, in order to meet the needs of mobile networking, the game has also added new systems such as instant PVP operations and collaborative operations.
The familiar military relationship of SRPG players is still an important setting in the hand version.
In order to allow the old players of “Dream Simulated War” to feel sincere in the hand version, the hand version also restored some classic elements to the maximum extent. Including the above mentioned in the “Dream Simulated War” series has always been the major gods, in this version of the handout again out of the mountain for the game platform endorsement. In this paper, the author of this article is to discuss In addition, although it was not possible to get out of the mountains, the new style of the “Dream Simulation Battle” mobile game has also maintained a very high level.
The hand version contains the classic battle checkpoints of the entire series of “Dream Simulated Warfare”
At the beginning of this year, the “Dream Simulated War” mobile game officially announced and launched multiple rounds of closed tests, which gained the attention and feedback of a large number of old players. On the TapTap’s test page, many players also criticized the test version, mainly focusing on SSR. The probability of drawing cards and three kinds of privileged cards and other gold settings, as well as “too liver” – means that players need to spend a lot of time to operate.
On the day of the opening of the technology seal on July 6th, the research institute conducted an exclusive interview with Wang Yi, the founder of Zilong Games. At that time, he asked how he saw these feedback from players. Wang Yi said that any kind of card has its own value, and it is not that SSR is invincible. At the same time, the system’s three small strong properties are very strong and can evolve to SSR. Free players can easily play. Every SSR can get falling debris in the game, but if you don’t need to collect more time, but now the player’s love for the character makes everyone too eager to obtain rare resources.
The “Dream Simulated War” mobile game is known as “the return of the Japanese temple class” and it is also well-deserved.
In response to the criticism of “Tai Gan”, Wang Yi said that an important feature of SRPG is strategic thinking. The classic setting of restoring SRPG on mobile phones will inevitably bring about this problem, because the elements such as the restoration of military facies are used to make players in the game process. Inconsciously seek the optimal solution such as “no injury” and “maximum harm”, coupled with the design of hidden treasures and hidden achievements at each level. It will make the fight burn more than any other game.
While the copyright parties that once influenced the games of a generation of players are no longer asking about these classic series, it is naturally a pleasure for players who like these classics to let these games reappear on their mobile phones. However, changes in the times have also brought new problems: game makers need to balance between satisfying feelings and letting players play gold, and balance between letting players willing to spend time on games and not being able to feel too liver, while letting old players feel At the same time, we must also allow new players to be satisfied. As for whether the “Dream Simulation Battle” to be tested in August will satisfy the old and new players, the answer is in the hands of the players.
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